31 research outputs found

    A Transactive Memory Systems Perspective on Virtual Team Creativity

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    Regulating the creativity of virtual teams (VTs) has turned up to be a major concern for many companies. Furthermore, organizations with geographically distributed teams, are struggling to keep up satisfactory VT relations to enhance creativity initiatives. This research analyses how firms can manage the relationship between transactive memory systems (TMS) components (specialization, coordination and credibility) with VT creativity. We examined the collected data from 231 professionals employing structural equation modeling to assess the model fit and partial least squares to evaluate the robustness of our results. Our investigations found different results. The first conclusion shows that TMS components have a positive impact on VT creativity. Second, our study gives a confirmation of the combined intra and inter-TMS components’ effect on VT creativity

    A MULTI-THEORETICAL FRAMEWORK OF MOTIVATION IN OPEN SOURCE SOFTWARE

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    The question of why so many developers dedicate time and effort into contributing to Open Source Projects (OSP) is one of the most intriguing questions in OS research. Several preliminary studies have theorized about and empirically examined this challenging question. They suggest a variety of reasons to explain this phenomenon but mostly rely on self-determination theory, with its extrinsic-intrinsic dichotomy, to explain the heterogeneous and complex nature of motivation in OSS. This paper provides an alternative, theory-driven approach, where three different, yet complementary, theories of motivation are combined, to explain the participation and outcomes of developers in OSP. More specifically, our multi-theoretical framework is based upon, social exchange theory, goal-orientation and expectancy theory. An empirical test of the model is provided within the context of SourceForge.net. The results offer new theoretical and practical insights into developers’ motivation and how it affects their participation and outcomes

    Harnessing the Potential of Digital Twins: Lessons from Two Mature Case Studies

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    Many enterprises have not progressed their Digital Twins Project to full scale. Daunting interrelated managerial challenges related to developing living learning models, introducing flexible processes, and regulation impede progress. We describe the strategies that General Electrics and Philips are pursuing to address these challenges

    ORGANIZATIONAL CREATIVITY CLIMATE FACTORS: LESSONS LEARNED FROM THE FRENCH ENERGY MANAGEMENT INDUSTRY

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    In this paper, we draw on evidence from a case study to explore how to enable organizational creativity within a centralised information system. We argue that, even if the project leaders were seeking to enable organizational creativity using a centralized system they overlooked organizational climate factors. To understand these issues, we used the componential creativity theory to explain the influence of creativity encouragements, resources and management practice) toward organizational creativity. We conclude by suggesting that the case described might be an example of the actions to avoid when an organization wants to enable its creativity within a centralized information system

    Understanding Developers’ Motives in Open Source Projects: A Multi-Theoretical Framework

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    The question of why so many developers dedicate time and effort into contributing to Open Source Projects (OSP) is one of the most intriguing questions in OS research. Several preliminary studies have theorized about and empirically examined this challenging question. They suggest a variety of reasons to explain this phenomenon but mostly rely on self-determination theory, with its extrinsic-intrinsic dichotomy, to explain the heterogeneous and complex nature of motivation in OSS. This article provides an alternative, theory-driven approach, whereby three different, yet complementary, theories of motivation are combined, to explain the participation and outcomes of developers in OSP. More specifically, our multi-theoretical framework is based on social exchange theory, goal-orientation, and expectancy theory. An empirical test of the model is provided within the context of SourceForge.net. The results offer new theoretical and practical insights into developers’ motivation and how it affects their participation and outcomes

    The moderating effect of gender on continuance intention for mobile Internet services (MIS)

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    The paper investigates the moderating effect of gender on the intention to continue using mobile Internet services (MIS) in an everyday life context. An extended model based on the technology acceptance model (TAM) is applied to predict MIS continuance intention, with gender as the moderating variable. The hypotheses are tested on data from a survey of 648 French MIS users. The findings show that female users expressed a stronger need for perceived usefulness and ease-of-use than male users. Interestingly, the stronger effect of perceived usefulness in females was contrary to prior TAM research. These results may be partially explained by the role of intrinsic motivation. The effect of perceived enjoyment was not significant for either males or females. The observed gender differences suggest that MIS providers should consider user gender when advertising and marketing MIS

    OSS popularity: understanding the relationship between user-developer interaction, market potential and development stage

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    Following the growing interest and concerns regarding the open source software (OSS) phenomenon among academics and practitioners, many studies have been conducted to understand the factors that influence OSS success. However, research has primarily explored such factors in the context of well-known projects, such as Linux and Apache. Yet, lesser-known projects must be examined to gain a more complete understanding. Accordingly, this paper focuses on lesser-known projects to examine three factors that influence OSS popularity: user-developer interaction, market potential and development stage. Specifically, we develop an empirical model of OSS popularity and test our hypotheses on data from 657 open source projects. The findings show that the combination of the three factors has a positive effect on OSS popularity. Moreover, in contrast to previous research, the results reveal that exchanges among users and developers have a stronger influence on OSS popularity than bug-related activities. Overall, this research provides a novel way to measure OSS popularity for lesser-known projects and offers organizations a better understanding of OSS

    Exploring the impact of organizational climate factors on organizational creativity within a centralized IS

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    The present study aims to illustrate problems associated with enabling organizational creativity through a centralized information system (IS). A creativity model based on the componential creativity theory was adapted from organization theory and was used to develop propositions regarding organizational climate factors that should be avoided when using a centralized IS to foster organizational creativity. The present study offers a useful case study to help organizations understand actions to be avoided when seeking to enhance organizational creativity via the adoption of a centralized IS

    Performance Factors of a Full Distance Learning : The Case of Undergraduate Students in Academic Exchange

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    Various e-learning systems have been developed and implemented in educational contexts. However, few studies try to go beyond the experimental level of identifying numerous factors that influence this technology and apply them to a real academic class of students. This article based on an in-depth analysis of a business school case--Montpellier Business School (France)--and survey data from 405 students assessed on their use of the e-learning platform, helps illuminate the patterns involved in e-learning performance. A literature review on e-learning performance factors is realized and a theoretical model focusing on three dimensions of e-learning performance--the learner side, the institutional environment and the e-learning system per se--is presented and tested empirically. The key findings of this paper identify motivation and self-discipline of students as main drivers of e-learning outcomes. Other results show that the integration of e-learning in a pedagogical program requires the analysis of its performance not only from learners and instructors point of view, but also from the underlying strategic perspective of the institution
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